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Magma Zombie CR: 2

Medium undead, neutral evil
Armor Class: 12 (Iron Carapace)
Hit Points: 38 5d8+15
Speed: 30 ft

STR

13 +1

DEX

6 -2

CON

16 +3

INT

3 -4

WIS

6 -2

CHA

5 -3

Saving Throws: Wisdom +0
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 60 ft., Passive Perception 8
Languages: Understands Common plus one other language but can't speak
Challenge Rating: 2
Proficiency Bonus: +2

Mechanic undead augments. Flame Palm, Iron Maw of the Stomach, Explosive Heart, Iron Carapace, Spring Leg
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Explosive Heart. If damage kills the zombie, it explodes. Dexterity saving throw: DC 12, each creature in a 10feet emanation. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Flame Palm.Dexterity saving throw: DC 12, each creature in a 15feet cone. Failure: 4 (1d6) Fire damage. Success: Half damage.
Iron Maw of the Stomach (Recharge 5-6). Dexterity saving throw: DC 12, each creature in a 10feet cube from a point the zombie can see within 20 feet. Failure: 11 (3d6) Fire damage. Success: Half damage.

Bonus Actions

Jump. The zombie can jump up to 20 feet by spending 10 feet of movement.


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