Sol is a game with strong ties to chess. With the collapse of the modern world things like board games fell to the sidelines and were mostly lost to history. Ancient scholars found relics of the boards and pieces and from knowledge passed down some of the rules. They in turn developed a new game from this, centered around their religion of Rah the sun god.
The objective of Sol is very straight forward, prevent the enemy Rah from moving. This is done by positioning your pieces in a manner to prevent Rah from entering any spaces.
The Game Board and Pieces
The game is played on an 9x9 grid and features a total of 36 pieces, each player has at their disposal 9 pawns, two Cavalry units, two Priests, two Sentinels, two Peace Keepers, and one Rah.
Pieces
Rah
Can only move along the Sun Lines in any direction and one square at a time. This is the only piece limited to the Sun Lines. Rah is unable to take any pieces and in turn is unable to be taken. If a piece has the ability to move into the space of Rah, the player will need to use their next turn to either move Rah, block the opponent piece or take the oponent piece.
Peace Keeper
Can move up to 2 squares away from Rah and can move in any direction for up to two places. Can take any piece it collides with.
Sentinel
Can move in straight lines as many places you wish and cannot jump pieces. Can take any piece it collides with.
Cavalry
Can move up to two places in either direction, or two places and then one more adjacent. This allows the piece to jump pieces.
Pawn
Can move forward one place or take a piece one place diagonally. If there is a piece in front it cannot move. If a Pawn reaches the end they turn into either a Sentinel or a Priest.
Priest
Can move one place left, right up or down, and as many open squares diagonal. Can take any piece it collides with. If a Priest is touching a Pawn they are powered by their faith and able to move one additional square forward.
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