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Phantom Guardian in Dungeons & Dragons 5e

Phantom Guardian CR: --

Medium to Medium elemental, true neutral
Armor Class: 18
Hit Points: 10 x Spell Level used to summon the Phantom Guardian
Speed: — ft , fly: 40 ft , can hover

STR

20 +5

DEX

14 +2

CON

14 +2

INT

12 +1

WIS

20 +5

CHA

3 -4

Saving Throws: Wisdom +10, Charisma +1
Skills:

Perception +5

Damage Resistances: Acid, Fire, Lightning, Poison, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Cold, Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses:

Darkvision 60 ft., See Invisibility, passive Perception 20

Languages: Understands the languages of the caster
Challenge Rating: -- ( -- XP)
Proficiency Bonus: +5

Incorporeal Movement. The Phantom Guardian can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d1)) force damage if it ends its turn inside an object.

See Invisibility. The Phantom Guardian can see invisible creatures as per the spell see invisible with a range of 60 feet.

Actions

Multiattack. The Phantom Guardian makes two Greatsword attacks.

Greatsword. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 5) force damage

A humanoid warrior composed of shimmering violet light.


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